RoadmapΒΆ
What's coming next. Three features that extend Foxlogi from moving what exists to running a regiment's whole war economy.
These are planned, not shipped. Everything else in this guide is live today β see the in-app changelog for what landed when.
π Facility layerΒΆ
Manage facility tasks, with layout import from Foxhole Planner.
Facilities are where the second half of Foxhole logistics happens β the player-built industrial sites that turn raw resources into everything the frontline actually uses. They are also where regiments currently have the least tooling and the most friction.
Planned:
- Facility layouts as first-class objects. Import an existing design straight from Foxhole Planner rather than rebuilding it by hand, so the facility Foxlogi knows about is the facility you actually built.
- Facility tasks in the planner. Facility production joins transport / craft / refine / MPF as a task type on the logistics board β with the same claim-and-complete flow and the same point rewards.
- Maintenance and power tracking, so the facility team sees what needs feeding before it stops producing.
The immediate payoff is that the supply chain stops having a hole in it. Today the planner can say "you need 40 crates of 120mm"; with the facility layer it can say "β¦and here is the facility that makes them, what it needs, and who's working it."
π War economy managementΒΆ
Place and track orders, integrated with the facility layer to monitor production and resource needs.
Today Foxlogi answers "what does the front need right now?" War economy management extends that to "what does the regiment need to be producing for the next two weeks, and are we on track?"
Planned:
- Orders β regiment-level production commitments with quantities and deadlines, tracked from placement through production to delivery.
- Resource forecasting β fed by facility throughput and current stock, so you can see whether a planned offensive is actually affordable before committing to it.
- Production monitoring β where the bottleneck is: raw resource extraction, refining, facility capacity, or transport.
This is the difference between reactive logistics (the front is empty, go fix it) and planned logistics (the front will be empty in 30 hours, start now). Regiments that operate this way today do it in spreadsheets that nobody but the author can maintain.
π€ Logistics economyΒΆ
Regiments providing logistics services to other regiments β orders for a fixed amount of crates delivered to a specified location.
The most ambitious of the three: a marketplace between regiments.
Some units are frontline fighters with no interest in running a supply chain. Others are logistics specialists who are very good at it and would happily supply someone else's push. Right now, matching those two takes a Discord DM and a lot of trust, and it usually doesn't happen.
Planned:
- Service requests β a regiment posts "N crates of X delivered to location Y, by time Z".
- Fulfilment by another regiment, using the same task pipeline their own members already work, with progress visible to the requester.
- A track record, so a regiment's reliability as a supplier is a real, visible thing.
The infrastructure for this is largely in place already: request sharing lets an allied regiment see and fulfil your request today, and the logistics board already turns a shared request into tasks on their side. The remaining work is turning that from a favour between friends into a first-class, trackable arrangement between any two regiments in a faction.
How these fit togetherΒΆ
Facility layer β what we can produce, and where
β
War economy management β what we should produce, and by when
β
Logistics economy β who produces and delivers it, if not us
Together they close the loop that today's Foxlogi opens: the app already knows what the front needs and how to move what exists. These three add making it, planning it, and trading it.