Scoreboard¶
Recognition, deliberately capped. Foxlogi awards points for real logistics work and shows the top 10 in each category — enough to celebrate the people carrying the war, not enough to build a surveillance dashboard over your own members.
What problem it solves¶
Logistics is invisible work. The people who spend a war refining salvage and driving trucks get none of the recognition that a good frontline clip gets, and regiments lose them to burnout because nobody noticed.
The obvious fix — track everyone's contribution — creates a worse problem. A per-member productivity leaderboard turns a game into a job. It gives officers a tool to pressure members ("you're 14th this week"), makes casual players feel measured, and pushes people to farm points instead of doing what the war needs.
Foxlogi's answer is a deliberate design constraint:
Only the top 10 are ever shown.
If you're in the top 10, you get credit. If you're not, nobody — including officers — can see where you rank, how many hours you put in, or whether you did anything at all this week. The system celebrates without policing.
What earns points¶
| Category | Awarded for |
|---|---|
| Produce basic resources | Refining salvage / components / sulfur into materials |
| Produce crates | Completing a crafting task |
| Transportation of containers | Completing a transport task between hubs |
| MPF Order / MPF Pickup | Placing and collecting mass production orders |
| Supply Tunnel | Topping up a tunnel network with maintenance supplies |
| Frontline | Completing a bunker supply run |
| Refresh Stockpiles / Refresh Timers | Keeping things from despawning |
| Screening | Updating stockpile contents |
Point values are weighted toward effort, not clicks. Refining a full load is worth far more than screening a pile; a bunker supply run scales with how long the run actually took, so racing the wizard earns you less than doing the drive.
Note what's on that list: refreshing and screening earn points. The boring maintenance work that keeps a regiment alive is explicitly rewarded, not just the glamorous production numbers.
Reading the board¶
Top row — your personal total, your regiment's total, and your regiment's strongest category.
Three leaderboards, all top-10: - Regiments — how your regiment ranks against others of your faction - Members — top contributors faction-wide, across all regiments - Your regiment's members — top contributors inside your own unit
Faction-wide boards are why the regiment ranking matters: it turns logistics into something a regiment can be publicly good at, which is a much healthier motivator than internal ranking.
Air wing and activity¶
Top Fighter Pilots and Top Flight Time come from the Pilot Journal.
Recent Activity is a live feed of point events with amounts and timestamps — the regiment pulse. It shows what is happening, not a per-person tally.
Analytics¶
Score Breakdown is a radar chart of your regiment's effort across all seven categories. This is genuinely diagnostic: a spike on Produce basic resources with nothing on Transportation of containers means you're refining materials that never reach the front. A collapsed Frontline axis during a push means the bunkers aren't being fed.
Regiment Total Score is a stacked time series with a date range picker and per-category toggles — useful for spotting the shift pattern of your war effort, and for seeing the inevitable slump around day 10 before it becomes terminal.
Scope and reset¶
- Scores are tracked per war and all time. The board shows the current war; personal totals accumulate across wars.
- Everything is faction-scoped — you only ever compare against regiments on your side.
- Point events are also written to the Action Logs, where officers can see per-member detail. That separation is intentional: the leaderboard is for celebration, the audit log is for investigating a specific problem.


