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Scoreboard

Recognition, deliberately capped. Foxlogi awards points for real logistics work and shows the top 10 in each category — enough to celebrate the people carrying the war, not enough to build a surveillance dashboard over your own members.

Scoreboard


What problem it solves

Logistics is invisible work. The people who spend a war refining salvage and driving trucks get none of the recognition that a good frontline clip gets, and regiments lose them to burnout because nobody noticed.

The obvious fix — track everyone's contribution — creates a worse problem. A per-member productivity leaderboard turns a game into a job. It gives officers a tool to pressure members ("you're 14th this week"), makes casual players feel measured, and pushes people to farm points instead of doing what the war needs.

Foxlogi's answer is a deliberate design constraint:

Only the top 10 are ever shown.

If you're in the top 10, you get credit. If you're not, nobody — including officers — can see where you rank, how many hours you put in, or whether you did anything at all this week. The system celebrates without policing.


What earns points

Category Awarded for
Produce basic resources Refining salvage / components / sulfur into materials
Produce crates Completing a crafting task
Transportation of containers Completing a transport task between hubs
MPF Order / MPF Pickup Placing and collecting mass production orders
Supply Tunnel Topping up a tunnel network with maintenance supplies
Frontline Completing a bunker supply run
Refresh Stockpiles / Refresh Timers Keeping things from despawning
Screening Updating stockpile contents

Point values are weighted toward effort, not clicks. Refining a full load is worth far more than screening a pile; a bunker supply run scales with how long the run actually took, so racing the wizard earns you less than doing the drive.

Note what's on that list: refreshing and screening earn points. The boring maintenance work that keeps a regiment alive is explicitly rewarded, not just the glamorous production numbers.


Reading the board

Scoreboard

Top row — your personal total, your regiment's total, and your regiment's strongest category.

Three leaderboards, all top-10: - Regiments — how your regiment ranks against others of your faction - Members — top contributors faction-wide, across all regiments - Your regiment's members — top contributors inside your own unit

Faction-wide boards are why the regiment ranking matters: it turns logistics into something a regiment can be publicly good at, which is a much healthier motivator than internal ranking.


Air wing and activity

Pilots and activity

Top Fighter Pilots and Top Flight Time come from the Pilot Journal.

Recent Activity is a live feed of point events with amounts and timestamps — the regiment pulse. It shows what is happening, not a per-person tally.


Analytics

Breakdown and trend

Score Breakdown is a radar chart of your regiment's effort across all seven categories. This is genuinely diagnostic: a spike on Produce basic resources with nothing on Transportation of containers means you're refining materials that never reach the front. A collapsed Frontline axis during a push means the bunkers aren't being fed.

Regiment Total Score is a stacked time series with a date range picker and per-category toggles — useful for spotting the shift pattern of your war effort, and for seeing the inevitable slump around day 10 before it becomes terminal.


Scope and reset

  • Scores are tracked per war and all time. The board shows the current war; personal totals accumulate across wars.
  • Everything is faction-scoped — you only ever compare against regiments on your side.
  • Point events are also written to the Action Logs, where officers can see per-member detail. That separation is intentional: the leaderboard is for celebration, the audit log is for investigating a specific problem.