Pilot Journal¶
The air wing's logbook. Sorties, kills, losses and score per airframe class, tracked across wars — plus a running tally of everything the facility team has had to rebuild.
What problem it solves¶
Aircraft are expensive. Every airframe your regiment flies represents hours of facility work by people who never get in the cockpit, and it can be lost in thirty seconds.
That creates two blind spots most regiments never close:
- Pilots have no record. Foxhole tracks nothing. A pilot who has flown two hundred sorties and killed a dozen enemy aircraft has exactly the same evidence for it as someone who claims they have.
- Facility teams have no feedback. They build planes, hand them over, and never learn whether the losses are bad luck, a bad airframe choice, or one pilot writing off a plane a night.
The Pilot Journal closes both.
Logging a mission¶
Start mission → pick the airframe you're taking up. The list follows your regiment's faction — here the Warden roster: Emissary, Herald, Harbinger, White Raven, Man-O-War, Welkinrive, Zealot.
While the mission runs you log: - Kills, each classified by circumstance — Enemy territory, Above the water, Our territory, Destroyed frame, Assisted - Bombing raids and torpedo shots for bombers - Tanks killed for ground-attack sorties - Flight time
Finishing the mission records whether the aircraft came home. If it didn't, it lands in Facility Tears.
The Overlay app has a Pilot Missions panel, so a pilot can log a kill mid-sortie without alt-tabbing out of the game.
Reading the journal¶
Top row — total score and total flight time.
Kill Board — kills by enemy airframe type.
Per-class panels — one for each of Scout, Fighter, Dive Bomber, Torpedo Bomber, Bomber:
| Metric | Meaning |
|---|---|
| Total flight time | Across all wars |
| Flight time (current war) | This war only |
| Score | Kill points earned versus airframe points lost |
| Score trend across recent wars | Sparkline over the last three wars |
| Vehicles killed across recent wars | Ground kills, same window |
Score is a ratio, not a count. Killing three enemy scouts while losing four of your own aircraft is not a good war, and the number says so. Kills in enemy territory are worth less than kills over your own ground or above water — the scoring reflects that a kill deep in enemy airspace is cheaper to trade for than one that was about to bomb your facility.
Recent Kills lists individual kills with airframe, circumstance and timestamp.
Aggregate pilot standings feed the Top Fighter Pilots and Top Flight Time boards on the Scoreboard — same top-10 cap as everything else.
Facility Tears¶
"Aircraft lost in the current war."
A blunt list of every airframe that didn't come back: when, what, who was flying, and which regiment. Filterable by aircraft type, and switchable between Regiment and Coalition scope.
The name is a joke, and the feature is not. It is the facility team's ledger — the thing that turns "we keep losing planes" into a number, and turns a suspicion about which pilot or which airframe is bleeding the regiment into evidence.
The Coalition toggle matters for allied air wings sharing a facility: everyone building into the same pool can see the true replacement demand rather than just their own slice.
Facility Tears requires Trusted Member or above — losses are exactly the kind of data that shouldn't be casually browsable.
Across wars¶
Pilot stats are among the few things that persist across wars. Flight hours, kill history and score trends accumulate, so an air wing can point at three wars of evidence when arguing for facility priority — and a pilot has a career rather than a fresh slate every month.


